In light of a few things, I’ve come across this very relevant issue to all internet denizens: what is the degree of which real life and the “you” in your favorite cyber-hang-out places should mix? Complete separation? Some intermixing? Or full on interweaving to the point in which you cannot even tell the difference? One [...]
Archive for March, 2011
The Logic of Type Effectiveness (Fire)
Posted in Gaming, Humor, The Logic of Type Effectiveness, tagged pokemon black, pokemon white, reshiram, victini, zekrom, zoroark on March 16, 2011 | Leave a Comment »
Before I begin… I realized that these series of articles will become more and more redundant as I go on. I will remedy this by only mentioning the offensive effectiveness of a type per article. This is only the second article so a change like this should be fine. I’m in the zone, so you [...]
The Logic of Type Effectiveness (Normal)
Posted in Gaming, Humor, The Logic of Type Effectiveness, tagged 3ds, black, ds, pokemon, victini, white, zoroark on March 15, 2011 | Leave a Comment »
I will attempt to find the logic behind some of the type effectiveness associated with the pokemon games. I will do it in parts because there are a million combinations, and I will use post-Gen I conventions since Gen I was fucked up. First the easy ones: Normal… it is effective against nothing – makes [...]